walkswithheroes: (sadface)
Fred Burkle ([personal profile] walkswithheroes) wrote2011-01-24 03:37 pm
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Saturday.

Fred is tired. Exhausted, more like. She's hungry and dirty, and for a moment, she has to make herself remember that she's not back on Pylea all over again. At least this time, there are other people with her and no one's being made to shovel demon horse poo, but the situation is still less than ideal. It makes her realize that this time, there's no one to miss her, no one who will wonder where she's gone to if she doesn't make it back. It's something that she tries to push out of her mind as the night goes on, knowing that there are more important things to focus on. Like the next thing that the game conjures up.

They've spent most of the night fighting the poisonous and deadly vines that turned up after Alistair's roll of the die, beating them back with branches and shooting at them while Alistair cut at the ones he could with his sword. Someone's almost hit by what Fred later realizes is a poisonous stinger, but they all manage to make it through mostly unscathed.

They find a spot to settle for the moment, and Fred sets the game down in front of her, opening it up to reveal the game board inside.

"Okay, so who's next?"

[identity profile] pylean-cow.livejournal.com 2011-02-05 04:50 am (UTC)(link)
Watching Britta disappear definitely wasn't something Fred thought she'd see, even after they realized the board game was evil and could make monkeys and people's homicidal fathers appear out of nowhere. Her eyes are wide, expression a little more frantic than it'd been before.

"But what about Britta? What jungle?" Fred asks, because the very last thing she wants is to roll her own turn and disappear to some other dimension or jungle or wherever.

[identity profile] a-royal-bastard.livejournal.com 2011-02-05 06:07 am (UTC)(link)
Alistair had been as startled as everyone else was when Britta disappeared. That this board had that kind of power - power he was sure he'd never even seen an abomination pull off - was more than unsettling. What was worse was the sudden declaration that people were leaving.

"Didn't you read what it said?" he protested - especially to Dean, who was part of the game - because he certainly was not going to leave the woman behind to die. Besides, he knew any attempt to not play would likely just result in them not getting anywhere. "You'll be sentencing her to a jungle that likely has all sorts of unfriendly things in it if you leave now. Someone needs to roll a five or eight - the sooner, the better, is my guess."

[identity profile] coercive.livejournal.com 2011-02-05 10:57 pm (UTC)(link)
It was difficult to harbor any sense of relief at being excluded from those playing the game when it was quite evident that harm's way had not limited itself merely to those rolling the dice. Why they were still arguing about this, however, eluded Adelle, and player or not, she had no intention of keeping her thoughts herself. No one else had, thus far, and she had the advantage of being right.

"In the time it's taken you all to weigh the odds, we could have rolled eight fives and five eights," she remarked shortly after Alistair had finished.

[identity profile] weary-head.livejournal.com 2011-02-09 03:46 am (UTC)(link)
"Then roll," Dean repeated, one foot already out of the cave. "Please." They needed to get Britta back from wherever she'd been sent, and to beat the game before Dean was forced to shoot his father.

"C'mon," he said, brushing Trixa's shoulder on his way out.

[identity profile] tricksthetreat.livejournal.com 2011-02-10 01:24 am (UTC)(link)
"We'll be back before it's his turn."

Trixa called the reassurance back over her shoulder as she turned to follow Dean, gun in hand and pointed down and away from him. This would be tricky, but hopefully the two of them could draw the hunter away.

"We need to set a trap."